IBPerkins Writing and Design
Stories by IBPerkins Design
Official Author Portfolio
Portfolio of Written Work
The following is a collection of my latest and most meaningful writing projects. Each piece is unique in style and content and represents a distinct moment in my career. I hope you enjoy my work and I invite you to contact me with any questions. If you wish to read more, please feel free to contact me or click the link here!
Awakened Sight
White and gray, to anyone else, that’s all they would have seen in the blizzard that Alikur found himself in. But Alikur was not “anyone”, the blowing wind and distinct pattern that the snow fell through the trees, the lingering scent of animals, humans, and Norse werewolf. He smelled it all, which also meant the wolf smelled him. He knew the wolf's name of course, but the wolf had killed a human, which wouldn’t have been bad if he had done it as a human or taken the proper precautions. No, he had done it in the open, in plain sight.
Para-Symbiosis
Year 4784, 18th of June, Terran Calendar
“PIRATES!" The call went out across the ship, and the crew of the Nostrus rushed to prepare counter measures. Benji, one of the few humans on board, did his part as an FTL engineer. He made sure the Core was stable and capable of jumping, even through hazardous conditions (his own little meddling that he "forgot" to report). The engineers received the signal that they were about to jump when a pulse went through the ship. The Nostrus went dark for a few seconds before the emergency lights kicked in.
About Me.
Hello, I am a writer and game designer with a special love for all things out of this world, be it fantasy or science fiction. All art featured is my own sketch work, and you can find my stories on Royal Road and Reddit under my Alias; ScorpioPerk.
Education
2021-2022
Bachelors in Interactive Media and Design
Clark University
It was through this time after Covid that I joined a group working on a project called Memorial Tomb. A Virtual Reality Museum dedicated to Covid-19 and its affects on the world. We are working with Steep Curve Studio and plan to release in the fall of 2022.
2019-2021
Becker University
While it was absorbed by Clark University, most of what I learned about game design was with Becker, and where I found my passion for writing and audio.